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Flux

Flux

Sorcery

common

Each player discards any number of cards, then draws that many cards. Draw a card.

$0.21 View on Scryfall →

Semantic Tags

Cantripmechanical

A spell that replaces itself by drawing a card as part of its resolution.

Cantripvector

A spell that replaces itself by drawing a card as part of its resolution.

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Card Drawvector

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Benefits from discarding cards — madness, Waste Not effects, Oskar strategies.

A permanent or ability that lets you discard cards for value or at will.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Enablervector

A card that makes a strategy possible or consistent without being the payoff itself.

Group Hugmechanical

Benefits all players or gives opponents choices/resources. Political strategy.

Hand Disruptionmechanical

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.

Madnessvector

A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”

Tutorvector

Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).

Wheelsvector

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
The List#POR-55uncommon···
Weatherlight#39common···
Portal#55uncommon···

Related Rules

400.7k

After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.

702.35

Madness

702.35a

Madness is a keyword that represents two abilities. The first is a static ability that functions while the card with madness is in a player’s hand. The second is a triggered ability that functions when the first ability is applied. “Madness [cost]” means “If a player would discard this card, that player discards it, but exiles it instead of putting it into their graveyard” and “When this card is exiled this way, its owner may cast it by paying [cost] rather than paying its mana cost. If that player doesn’t, they put this card into their graveyard.”

702.35b

Casting a spell using its madness ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.35c

After resolving a madness triggered ability, if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that card. See rule 400.7k.

Rulings

2004-10-04

The discard is forced even though you choose how many to discard.

2008-04-01

Each player chooses how many cards they would like to discard. That number may be 0.