MTG Copilot
← Back to search
Reasonable Doubt

Reasonable Doubt

Instant

common

Counter target spell unless its controller pays . Suspect up to one target creature. (A suspected creature has menace and can't block.)

$0.17 ✦ $0.14View on Scryfall →

Semantic Tags

Counterspellmechanical

Prevents a spell or ability from resolving.

Prevents a spell or ability from resolving.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Murders at Karlov Manor#69common···

Rulings

2024-02-02

You can't cast Reasonable Doubt just to suspect a creature. There has to be a spell on the stack that's a legal target for Reasonable Doubt.

2024-02-02

There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.

2024-02-02

If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.

2024-02-02

Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.

2024-02-02

When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.

2024-02-02

If a creature is already suspected, suspecting it again won't have any effect.