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Master of Waves

Master of Waves

Creature — Merfolk Wizard

mythic

Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

2/1

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Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Devotionmechanical

Devotion-based strategies — caring about colored mana symbols in mana costs.

ETB Mattersmechanical

Triggers when a creature or permanent enters the battlefield. Prime blink targets.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (6)

SetRarityTCGplayerCard KingdomCardmarket
Pioneer Masters#63rare···
The List#DDT-1mythic···
Secret Lair Drop#1278mythic···
Duel Decks: Merfolk vs. Goblins#1mythic···
Treasure Chest#65859mythic···
Theros#53mythic···

Related Concepts

Protection

A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2013-09-15

Barring other effects, the Elemental tokens will enter the battlefield as 2/1 creatures.

2013-09-15

If Master of Waves leaves the battlefield, and nothing else is raising the toughness of the Elemental tokens above 0, the Elemental tokens will die and subsequently cease to exist.

2013-09-15

Numeric mana symbols ({0}, {1}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.

2013-09-15

Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).

2013-09-15

Use your devotion to blue as the triggered ability resolves to determine how many tokens are put onto the battlefield. If Master of Waves is still on the battlefield at that time, its mana cost will count toward your devotion to blue.

2013-09-15

Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.

2013-09-15

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.