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Disorienting Choice
Sorcery
rare
For each opponent, choose up to one target artifact or enchantment that player controls. For each permanent chosen this way, its controller may exile it. Then if one or more of the chosen permanents are still on the battlefield, you search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Semantic Tags
A permanent or ability that lets you discard cards for value or at will.
Destroys or denies opponents' lands — Strip Mine, Blood Moon, Back to Basics.
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.
Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.
Prevents players from searching their libraries. Shuts down tutors and fetchlands.
Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).
Format Legality
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Duskmourn: House of Horror Commander#32 | rare | · | · | · |
| Duskmourn: House of Horror Commander#60 | rare | · | · | · |
Rulings
When Disorienting Choice resolves, the next opponent in turn order that controls a permanent chosen with Disorienting Choice decides whether or not to exile that permanent. Then each other opponent in turn order does the same. Then all appropriate permanents are exiled simultaneously. Opponents will know what choices opponents earlier in the turn order made.