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Abuelo, Ancestral Echo
Legendary Creature — Spirit
rare
Flying, ward : Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
2/2
Semantic Tags
Rewards controlling, casting, or sacrificing artifacts.
Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.
Exiles a permanent and returns it to the battlefield — re-triggers ETB effects.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
A permanent with a repeatable activated ability that converts excess mana into value.
A card or token on the battlefield. See rule 110, “Permanents.”
A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”
A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The Lost Caverns of Ixalan Promos#219s | rare | · | · | · |
| The Lost Caverns of Ixalan Promos#219p | rare | · | · | · |
| The Lost Caverns of Ixalan#297 | rare | · | · | · |
| The Lost Caverns of Ixalan#219 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If another effect causes one of the returned permanents to become a creature and sets its base power and toughness as it does so, that creature will have that power and toughness; it won't be 1/1. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 1/1 if you crew it.
An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
If a double-faced card is exiled this way, it will return with its front face up, no matter which face was up when it left the battlefield.
The exiled card will return to the battlefield at the beginning of the next end step even if Abuelo, Ancestral Echo is no longer on the battlefield at that time.
If a token is exiled this way, it ceases to exist and won't return to the battlefield.
An artifact creature card or enchantment creature card returned this way will have base power and toughness 1/1.