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Blessed Alliance

Blessed Alliance

Instant

uncommon

Escalate (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature of their choice.

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Semantic Tags

Dashvector

A keyword ability found on creature cards that allows them to be cast for an alternative cost. See rule 702.109, “Dash.”

Exaltedvector

A keyword ability that can make a creature better in combat. See rule 702.83, “Exalted.”

Takes extra combat phases for additional attacks and triggers.

Life Gainmechanical

Gains you life. Relevant for lifegain-matters strategies and general survivability.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Shadows over Innistrad Remastered#14uncommon···
Eldritch Moon#13uncommon···

Related Concepts

Escalate

A keyword ability on some modal spells that adds a cost for choosing additional modes. See rule 702.120, “Escalate.”

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

205.3b

Subtypes of each card type except creature and plane are always single words and are listed after a long dash. Each word after the dash is a separate subtype. Subtypes of creature cards are one or two words and are listed after a long dash. Each word or two-word phrase, as listed in rule 205.3m, is a separate subtype. Objects other than planes may have multiple subtypes. Subtypes of planes are also listed after a long dash, but may be multiple words; all words after the dash are, collectively, a single subtype.

301.3

Artifact subtypes are always a single word and are listed after a long dash: “Artifact — Equipment.” Artifact subtypes are also called artifact types. Artifacts may have multiple subtypes. See rule 205.3g for the complete list of artifact types.

302.3

Creature subtypes are usually a single word long and are listed after a long dash: “Creature — Human Soldier,” “Artifact Creature — Golem,” and so on. Creature subtypes are also called creature types. Creatures may have multiple subtypes. See rule 205.3m for the complete list of creature types.

303.3

Enchantment subtypes are always a single word and are listed after a long dash: “Enchantment — Shrine.” Each word after the dash is a separate subtype. Enchantment subtypes are also called enchantment types. Enchantments may have multiple subtypes. See rule 205.3h for the complete list of enchantment types.

304.3

Instant subtypes are always a single word and are listed after a long dash: “Instant — Arcane.” Each word after the dash is a separate subtype. The set of instant subtypes is the same as the set of sorcery subtypes; these subtypes are called spell types. Instants may have multiple subtypes. See rule 205.3k for the complete list of spell types.

305.5

Land subtypes are always a single word and are listed after a long dash. Land subtypes are also called land types. Lands may have multiple subtypes. See rule 205.3i for the complete list of land types.

306.3

Planeswalker subtypes are always a single word and are listed after a long dash: “Planeswalker — Jace.” Each word after the dash is a separate subtype. Planeswalker subtypes are also called planeswalker types. Planeswalkers may have multiple subtypes. See rule 205.3j for the complete list of planeswalker types.

Rulings

2016-07-13

If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve.

2016-07-13

You can’t choose any one mode multiple times.

2016-07-13

Additional costs don’t affect a spell’s mana value.

2016-07-13

You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes.

2016-07-13

Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

2016-07-13

Untapping an attacking creature doesn’t cause it to be removed from combat.

2016-07-13

If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

2016-07-13

The targeted opponent chooses which of their attacking creatures to sacrifice, not you.

2016-07-13

If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.