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Mass Mutiny
Sorcery
rare
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Benefits all players or gives opponents choices/resources. Political strategy.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Outlaws of Thunder Junction Commander#174 | rare | · | · | · |
| Explorers of Ixalan#27 | rare | · | · | · |
| Planechase Anthology#48 | rare | · | · | · |
| Commander 2013#116 | rare | · | · | · |
| Planechase 2012#48 | rare | · | · | · |
Rulings
Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. However, if you gain control of a creature enchanted by an Aura with umbra armor and that creature would be destroyed that turn, instead the Aura will be destroyed and the creature will survive.
The phrase "up to one" was inadvertently omitted from Mass Mutiny's rules text. The card has received errata to correct this.
You can cast Mass Mutiny even if an opponent doesn't control any creatures. You simply won't choose a target for that opponent.
Mass Mutiny can target untapped creatures.