Search

Sanctifier en-Vec
Creature — Human Cleric
rare
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
2/2
Semantic Tags
Triggers when a creature or permanent enters the battlefield. Prime blink targets.
Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
Loading price history…
Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Magic Online Promos#91213 | rare | · | · | · |
| Modern Horizons 2#386 | rare | · | · | · |
| Modern Horizons 2#444 | rare | · | · | · |
| Modern Horizons 2#27 | rare | · | · | · |
| Modern Horizons 2 Promos#27s | rare | · | · | · |
Related Concepts
A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If a black or red permanent would go to the graveyard at the same time as Sanctifier en-Vec, that permanent will be exiled instead.
If a black or red spell causes Sanctifier en-Vec to have lethal damage marked on it or causes it to have 0 toughness, Sanctifier en-Vec will not be put into a graveyard until the next time state-based actions are checked after the spell has finished resolving. In this case, the spell will be exiled instead of going to its owner's graveyard.
If a black or red spell causes Sanctifier en-Vec to leave the battlefield as part of its resolution, that spell will go to its owner's graveyard and won't be exiled instead.
Sanctifier En-Vec's last ability cares only what the color of the card would be in the zone it's moving from, not what it would be in the graveyard. For example, if a Clone is a copy of a red creature on the battlefield and then dies, the Clone will be exiled. Conversely, if you cast Order, the white half of the split card Order//Chaos, it will not be exiled as it resolves because it is not red before it goes to the graveyard.