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Bombardment

Bombardment

Sorcery

rare

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost with "Missile deals 2 damage to any target."

$0.28 View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Mystery Booster Playtest Cards 2021#53rare···
Mystery Booster Playtest Cards 2019#53rare···

Rulings

2019-11-12

If Bombardment is somehow cast while another spell is on the stack, that spell becomes a Missile. Since that spell has no target chosen for its spell ability, it won’t resolve. This is true even if that spell had a target for an ability it had.

2019-11-12

You must keep cards that were in your hand as Bombardment resolved separate from those that enter your hand later in the turn.

2019-11-12

The Missile characteristics are copiable values of the affected cards and spells.

2019-11-12

If a card you own is a Missile and changes zones other than by being cast as a Missile, it stops being a Missile.

2019-11-12

Cards you own keep any supertypes they may have, such as legendary and basic.

2019-11-12

If any portion of your library is randomized, those cards become new objects that aren’t Missiles.