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Killing Wave
Sorcery
uncommon
For each creature, its controller sacrifices it unless they pay X life.
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.
Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.
Format Legality
Price history
Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#INR-121 | uncommon | · | · | · |
| Innistrad Remastered#386 | uncommon | · | · | · |
| Innistrad Remastered#121 | uncommon | · | · | · |
| Magic Online Promos#44319 | rare | · | · | · |
| Avacyn Restored#111 | rare | · | · | · |
| Avacyn Restored Promos#111 | rare | · | · | · |
Rulings
You can’t pay more life than you have.
A player may choose to pay life for some creatures and sacrifice the rest. It’s not an all-or-nothing decision.
If you can’t sacrifice a creature (perhaps because of Sigarda, Host of Herons), you can choose not to pay life and nothing will happen.
First, the active player chooses whether to pay X life for each creature they control. Then each other player in turn order chooses for their creatures. Then each player pays life and sacrifices creatures at the same time. Players will know the decisions of players who chose before them.