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Earthquake Dragon
Creature — Elemental Dragon
rare
This spell costs less to cast, where X is the total mana value of Dragons you control. Flying, trample , Sacrifice a land: Return this card from your graveyard to your hand.
10/10
Semantic Tags
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Returns cards from the graveyard to your hand, the battlefield, or the top of your library.
Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.
A permanent with a repeatable activated ability that converts excess mana into value.
A card or token on the battlefield. See rule 110, “Permanents.”
Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.
A keyword ability that modifies how a creature assigns combat damage. See rule 702.19, “Trample.”
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Alchemy Horizons: Baldur's Gate#209 | rare | · | · | · |
| Commander Legends: Battle for Baldur's Gate#228 | rare | · | · | · |
| Commander Legends: Battle for Baldur's Gate#588 | rare | · | · | · |
| Battle for Baldur's Gate Promos#228s | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Earthquake Dragon's last ability can be activated only if it is in your graveyard.
The total cost to cast Earthquake Dragon is locked in before you pay that cost. For example, if you control three Dragons, each with mana value 4, including one you can sacrifice to add {C}, the total cost of Earthquake Dragon is {2}{G}. Then you can sacrifice the Dragon as you activate mana abilities just before paying the cost.
If a permanent has {X} in its mana cost, X is 0 when calculating its mana value.
Once a player has announced that they are casting Earthquake Dragon, no player may take actions to try and change the number of Dragons its controller controls before that spell's cost is locked in.
If the total mana value of Dragons you control is 14 or greater, Earthquake Dragon costs {G} to cast.