Search

Ghostway
Instant
rare
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Semantic Tags
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exiles and returns permanents for ETB reuse — distinct from blink by sometimes including end step return.
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Format Legality
Price history
Loading price history…
Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Ravnica Remastered#308z | rare | · | · | · |
| Ravnica Remastered#308 | rare | · | · | · |
| Ravnica Remastered#19 | rare | · | · | · |
| The List#GPT-6 | rare | · | · | · |
| Guildpact#6 | rare | · | · | · |
Rulings
If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
Auras attached to the exiled creatures will be put into their owners' graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.