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Insatiable Avarice

Insatiable Avarice

Sorcery

rare

Spree (Choose one or more additional costs.) + — Search your library for a card, then shuffle and put that card on top. + — Target player draws three cards and loses 3 life.

$4.83 ✦ $5.45View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Prevents players from searching their libraries. Shuts down tutors and fetchlands.

Tutormechanical

Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).

Tutorvector

Searches your library for a specific card. Named after Demonic Tutor. Excludes land search (that's ramp).

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (4)

Related Concepts

Spree

An ability found on some modal spells that allows you to choose one or more modes and requires you to pay additional costs for those modes. See rule 702.172, “Spree.”

Related Rules

702.172

Spree

702.172a

Spree is a static ability found on some modal spells (see rule 700.2) that applies while the spell on the stack. Spree means “Choose one or more modes. As an additional cost to cast this spell, pay the costs associated with those modes.”

702.172b

Cards with the spree ability have a plus sign icon in the upper right corner of the card, and use a plus sign (+) rather than traditional bullet points. These symbols are a visual reminder that this card requires an additional cost to be cast, and do not have additional rules meaning.

Rulings

2024-04-12

You choose the modes as you cast the spell with spree. Once modes are chosen, they can’t be changed.

2024-04-12

If a spell with spree is copied, the effect that creates the copy may allow you to choose new targets. You cannot choose new modes.

2024-04-12

No player can cast spells or activate abilities in between the modes of a resolving spell. Any abilities that trigger won’t be put onto the stack until the spell is done resolving.

2024-04-12

You must choose at least one of the listed modes and pay its associated additional cost in order to cast a spell with spree.

2024-04-12

The mana value of a spell with spree is determined only by its mana cost (in the upper right corner of the card). It doesn’t matter which modes you choose or which additional costs you pay, including any additional costs imposed by other effects.

2024-04-12

Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

2024-04-12

You can’t choose the same mode more than once.

2024-04-12

No matter which modes you choose, you always follow the instructions in the order they are written.

2024-04-12

If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

2024-04-12

Each additional cost and associated mode in the text box is also preceded with a + indicator. These symbols also have no rules meaning and serve only to remind players that the listed costs are additional costs.

2024-04-12

If an effect allows you to cast a spell with spree “without paying its mana cost,” you must still choose at least one mode and pay the associated additional costs.

2024-04-12

If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.