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Collective Inferno

Collective Inferno

Enchantment

rare

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.

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Semantic Tags

Convokemechanical

A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.51, “Convoke.”

Convokevector

A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.51, “Convoke.”

A keyword ability that lets a creature deal its combat damage twice. See rule 702.4, “Double Strike.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
Lorwyn Eclipsed#132rare···
Lorwyn Eclipsed#397mythic···
Lorwyn Eclipsed Promos#132prare···
Lorwyn Eclipsed#363rare···
Lorwyn Eclipsed#387mythic···

Related Concepts

Convoke

A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.51, “Convoke.”

Double

A keyword action used in a variety of contexts. See rule 701.10, “Double.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.6

Some spells or abilities that produce mana restrict how that mana can be spent, have an additional effect that affects the spell or ability that mana is spent on, or create a delayed triggered ability (see rule 603.7a) that triggers when that mana is spent. This doesn’t affect the mana’s type.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2025-11-17

If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.

2025-11-17

You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.

2025-11-17

The damage is dealt by the same source as the original source of damage. The doubled damage isn't dealt by Collective Inferno unless (in a very unusual case) it was the original source of damage.

2025-11-17

When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.

2025-11-17

If another effect (or effects) modifies how much damage a source you control of the chosen type would deal (for example, by preventing some of that damage), the player being dealt damage or the controller of the permanent being dealt damage chooses the order in which any such effects, including the effect of Collective Inferno's last ability, apply. If all of the damage is prevented before the effect of Collective Inferno's last ability would apply, its effect no longer applies.

2025-11-17

Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.

2025-11-17

If damage dealt is being divided or assigned among multiple permanents or players, that damage is divided or assigned before any effects modify how much damage would be dealt. For example, say you control Collective Inferno and you attack an opponent with a 5/5 creature of the chosen type with trample and haste. If it's blocked by a 2/2 creature, you can assign 2 damage to the blocker and 3 damage to the defending player. Those amounts are then doubled to 4 and 6, respectively.