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Camouflage
Instant
uncommon
Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Semantic Tags
Random, chaotic, or coin-flip effects that create unpredictable game states.
A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Format Legality
Price history
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Printings (7)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| 30th Anniversary Edition#480 | uncommon | · | · | · |
| 30th Anniversary Edition#183 | uncommon | · | · | · |
| Collectors' Edition#188 | uncommon | · | · | · |
| Intl. Collectors' Edition#188 | uncommon | · | · | · |
| Unlimited Edition#188 | uncommon | · | · | · |
| Limited Edition Beta#188 | uncommon | · | · | · |
| Limited Edition Alpha#187 | uncommon | · | · | · |
Related Rules
Some prevention effects generated by static abilities refer to a specific amount of damage—for example, “If a source would deal damage to you, prevent 1 of that damage.” Such an effect prevents only the indicated amount of damage in any applicable damage event at any given time. It will apply separately to damage from other applicable events that would happen at the same time, or at a different time.
Defender
Defender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant.