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Tenacity
Instant
uncommon
Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures. (Damage dealt by those creatures also causes you to gain that much life.)
Semantic Tags
A permanent that gives a static power/toughness boost to your creatures.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Gains you life. Relevant for lifegain-matters strategies and general survivability.
Triggers or payoffs when you gain life — not just life gain itself, but caring about it.
A keyword ability that causes a player to gain life. See rule 702.15, “Lifelink.”
A spell or ability that gives a temporary power/toughness boost.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Foundations Jumpstart#104 | uncommon | · | · | · |
| The List#SOI-42 | uncommon | · | · | · |
| Shadows over Innistrad#42 | uncommon | · | · | · |
Related Rules
Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
Finally, the damage event occurs.
A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.
Lifelink
Lifelink is a static ability.
Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule 120.3.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.
The lifelink rules function no matter what zone an object with lifelink deals damage from.
Rulings
The set of creatures affected by Tenacity is determined as the spell resolves. Creatures you begin to control later in the turn won't get +1/+1 or gain lifelink.
Multiple instances of lifelink on the same creature are redundant.