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Council's Judgment
Sorcery
rare
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Semantic Tags
Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.
Format Legality
Price history
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Printings (11)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secret Lair Drop#7041 | rare | · | · | · |
| Outlaws of Thunder Junction Commander#79 | rare | · | · | · |
| Secret Lair Drop#1635 | rare | · | · | · |
| Secret Lair Drop#1635★ | rare | · | · | · |
| Ravnica: Clue Edition#57 | rare | · | · | · |
| The List#CNS-16 | rare | · | · | · |
| Magic Online Promos#82820 | rare | · | · | · |
| Double Masters#336 | rare | · | · | · |
| Double Masters#11 | rare | · | · | · |
| Vintage Masters#20 | rare | · | · | · |
| Conspiracy#16 | rare | · | · | · |
Rulings
Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example.
Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled.
In the unusual case that no permanents have any votes, nothing is exiled.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
Each player must vote for one of the candidate permanents. They can't abstain.