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Sudden Shock

Sudden Shock

Instant

uncommon

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.

$0.12 ✦ $0.37View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

A permanent or effect that makes spells or abilities cheaper to cast or activate.

Overloadvector

A keyword ability that allows a spell to affect either a single target or many objects. See rule 702.96, “Overload.”

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
Time Spiral Remastered#194uncommon···
Magic Online Promos#36316uncommon···
Modern Masters#133uncommon···
Time Spiral Promos#179★rare···
Time Spiral#179uncommon···

Related Rules

702.96

Overload

702.96a

Overload is a keyword that represents two static abilities that function while the spell with overload is on the stack. Overload [cost] means “You may choose to pay [cost] rather than pay this spell’s mana cost” and “If you chose to pay this spell’s overload cost, change its text by replacing all instances of the word ‘target’ with the word ‘each.’” Casting a spell using its overload ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.96b

If a player chooses to pay the overload cost of a spell, that spell won’t require any targets. It may affect objects that couldn’t be chosen as legal targets if the spell were cast without its overload cost being paid.

702.96c

Overload’s second ability creates a text-changing effect. See rule 612, “Text-Changing Effects.”

Rulings

2021-03-19

If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

2021-03-19

Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

2021-03-19

Players may turn face-down creatures face up while a spell with split second is on the stack.

2021-03-19

Casting a spell with split second won't affect spells and abilities that are already on the stack.

2021-03-19

After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

2021-03-19

Players still get priority while a card with split second is on the stack; their options are just limited to mana abilities and certain special actions.