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Unnerving Assault

Unnerving Assault

Instant

uncommon

Creatures your opponents control get -1/-0 until end of turn if was spent to cast this spell, and creatures you control get +1/+0 until end of turn if was spent to cast this spell. (Do both if was spent.)

$0.11 ✦ $0.50View on Scryfall →

Semantic Tags

Anthemvector

A permanent that gives a static power/toughness boost to your creatures.

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Eventide#114uncommon···

Rulings

2008-08-01

Unnerving Assault affects only creatures on the battlefield at the time it resolves. If a creature enters later that turn, it won't be affected.

2008-08-01

The spell cares about what mana was spent to pay its total cost, not just what mana was spent to pay the hybrid part of its cost.

2008-08-01

If a creature changes controllers later in the turn, that won't change how Unnerving Assault affected it.

2008-08-01

If the spell is copied, the copy will never have had mana of the stated color paid for it, no matter what colors were spent on the original spell.

2008-08-01

The spell checks on resolution to see if any mana of the stated colors was spent to pay its cost. If so, it doesn't matter how much mana of that color was spent.