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Esper Charm

Esper Charm

Instant

uncommon

Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.

$0.37 ✦ $3.56View on Scryfall →

Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Draw Hatevector

Punishes or prevents opponents from drawing extra cards.

Specifically destroys, exiles, or shuts down enchantments.

Specifically destroys, exiles, or shuts down enchantments.

Specifically removes enchantments.

Specifically removes enchantments.

Rewards controlling, casting, or interacting with enchantments.

Hand Disruptionmechanical

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Wheelsvector

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
The List#C18-179uncommon···
Commander 2018#179uncommon···
Shards of Alara#167uncommon···

Rulings

2008-10-01

You can choose a mode only if you can choose legal targets for that mode. If you can’t choose legal targets for any of the modes, you can’t cast the spell.

2008-10-01

While the spell is on the stack, treat it as though its only text is the chosen mode. The other two modes are treated as though they don’t exist. You don’t choose targets for those modes.

2008-10-01

If this spell is copied, the copy will have the same mode as the original.