MTG Copilot
← Back to search
Ral, Storm Conduit

Ral, Storm Conduit

Legendary Planeswalker — Ral

rare

Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. +2: Scry 1. −2: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Loyalty: 4

$0.84 ✦ $1.58View on Scryfall →

Semantic Tags

Burnmechanical

A spell that deals direct damage to creatures or players.

Copy / Clonemechanical

Creates copies of creatures, permanents, or spells.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Specifically damages, destroys, or shuts down planeswalkers.

Specifically removes planeswalkers.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Tax or prevent spellcasting — Rule of Law, Thalia, Sphere of Resistance.

Spellslingermechanical

Rewards casting instants and sorceries. Includes magecraft, prowess triggers, and spell-count payoffs.

Storm Thememechanical

Storm count strategies — casting many spells in a single turn for storm triggers.

Superfriendsmechanical

Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.

Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.

Topdeck Mattersmechanical

Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

Loading price history…

Printings (7)

SetRarityTCGplayerCard KingdomCardmarket
The List#WAR-211rare···
Secret Lair Drop#523rare···
Magic Online Promos#77965rare···
Magic Online Promos#72231rare···
War of the Spark Promos#211srare···
War of the Spark Promos#211prare···
War of the Spark#211rare···

Related Concepts

Scry

To manipulate some of the cards on top of your library. See rule 701.22, “Scry.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2019-05-03

Some spells instruct you to "copy target instant or sorcery spell." Because a spell is never a legal target for itself, you can't cast such a spell targeting itself to create a loop that causes Ral's first ability to trigger over and over.

2019-05-03

If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Ral's last ability will have the same mode or modes. You can't choose different ones.

2019-05-03

If an effect copies a spell multiple times, as Finale of Promise may, Ral's first ability triggers that many times.

2019-05-03

You can't choose to pay any additional costs for the copy created by Ral's last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

2019-05-03

The copies that Ral's last ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.

2019-05-03

If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

2019-06-14

If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Ral's first ability to trigger. That ability will trigger if you cast the copy, however.