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Hardened Scales
Enchantment
rare
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Semantic Tags
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Cares about +1/+1 counters — places, moves, doubles, or benefits from counters on creatures.
Rewards controlling, casting, or interacting with enchantments.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (21)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Secrets of Strixhaven Commander#272 | rare | · | · | · |
| Secret Lair Drop#2365 | rare | · | · | · |
| Final Fantasy Commander#307 | rare | · | · | · |
| Fallout#470 | rare | · | · | · |
| Fallout#728 | rare | · | · | · |
| Fallout#200 | rare | · | · | · |
| Fallout#998 | rare | · | · | · |
| The Lost Caverns of Ixalan Commander#243 | rare | · | · | · |
| Wilds of Eldraine: Enchanting Tales#55 | rare | · | · | · |
| Magic Online Promos#102279 | rare | · | · | · |
| Warhammer 40,000 Commander#215 | rare | · | · | · |
| Warhammer 40,000 Commander#215★ | rare | · | · | · |
| Double Masters 2022#151 | rare | · | · | · |
| Double Masters 2022#369 | rare | · | · | · |
| Double Masters 2022#462 | rare | · | · | · |
| Jumpstart: Historic Horizons#582 | rare | · | · | · |
| Commander Anthology Volume II#138 | rare | · | · | · |
| Commander 2016#152 | rare | · | · | · |
| Khans of Tarkir#133 | rare | · | · | · |
| Khans of Tarkir Promos#133s | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Each additional Hardened Scales you control will increase the number of +1/+1 counters placed on a creature you control by one.
If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.
If two or more effects attempt to modify how many counters would be put on a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.