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Mentor of the Meek
Creature — Human Soldier
rare
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
2/2
Semantic Tags
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (22)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The Hobbit Eternal#170 | rare | · | · | · |
| Innistrad Remastered#345 | uncommon | · | · | · |
| Innistrad Remastered#34 | uncommon | · | · | · |
| Pioneer Masters#27 | uncommon | · | · | · |
| Foundations Jumpstart#99 | uncommon | · | · | · |
| Foundations#578 | rare | · | · | · |
| The List#2X2-17 | uncommon | · | · | · |
| Tales of Middle-earth Commander#173 | rare | · | · | · |
| March of the Machine Commander#196 | rare | · | · | · |
| Phyrexia: All Will Be One Commander#81 | rare | · | · | · |
| Magic Online Promos#102219 | uncommon | · | · | · |
| Starter Commander Decks#28 | rare | · | · | · |
| Double Masters 2022#17 | uncommon | · | · | · |
| Double Masters 2022#340 | uncommon | · | · | · |
| Crimson Vow Commander#93 | rare | · | · | · |
| Jumpstart#121 | rare | · | · | · |
| Core Set 2019#27 | rare | · | · | · |
| Core Set 2019 Promos#27s | rare | · | · | · |
| Archenemy: Nicol Bolas#15 | rare | · | · | · |
| Commander 2016#69 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Mentor of the Meek's ability checks the power of the other creature only as it enters. If that creature's power is 2 or less, the ability will trigger. Once the ability triggers, raising that creature's power above 2 won't affect that ability. Similarly, reducing the creature's power to 2 or less after it enters won't cause the ability to trigger.
If a creature enters with +1/+1 counters or a continuous effect such as that of Wedding Festivity will apply to the creature on the battlefield, those effects apply when checking to see if Mentor of the Meek's ability will trigger.
While resolving the triggered ability of Mentor of the Meek, you can't pay {1} multiple times to draw more than one card.