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Wrecking Ball

Wrecking Ball

Instant

common

Destroy target creature or land.

$0.10 ✦ $0.35View on Scryfall →

Semantic Tags

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Specifically removes creatures — destroy, exile, damage, or -X/-X.

Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.

A keyword ability that precludes a permanent from being destroyed. See rule 702.12.

Destroys or removes lands.

Removes any nonland permanent — the Vindicate, Beast Within, Generous Gift category. Most flexible single-target removal.

Removalmechanical

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Removalvector

Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
RNA Guild Kit#74common···
Commander Anthology#198common···
Modern Masters 2015#189uncommon···
Commander 2011#238common···
Dissension#139common···

Related Rules

122.1b

A keyword counter on a permanent or on a card in a zone other than the battlefield causes that object to gain that keyword. The keywords that a keyword counter can be are flying, first strike, double strike, deathtouch, decayed, exalted, haste, hexproof, indestructible, lifelink, menace, reach, shadow, trample, and vigilance, as well as any variants of those keywords. See rule 613.1f.

700.14

Some abilities trigger “Whenever you expend N.” A player expends N if they pay a cost to cast a spell and the amount of mana that player spent this turn to cast spells prior to paying that cost was less than N and became at least N after paying that cost.

702.12a

Indestructible is a static ability.

702.12b

A permanent with indestructible can’t be destroyed. Such permanents aren’t destroyed by lethal damage, and they ignore the state-based action that checks for lethal damage (see rule 704.5g).

702.12c

Multiple instances of indestructible on the same permanent are redundant.

702.12

Indestructible