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Hurl Through Hell
Instant
rare
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Semantic Tags
A keyword ability that reduces how much mana you need to spend to cast a spell. See rule 702.41, “Affinity.”
A keyword ability that lets you tap creatures rather than pay mana to cast a spell. See rule 702.51, “Convoke.”
Specifically removes creatures — destroy, exile, damage, or -X/-X.
A keyword ability that lets you exile cards from your graveyard rather than pay generic mana to cast a spell. See rule 702.66, “Delve.”
A keyword ability that allows a player to cast a double-faced card transformed from the graveyard. See rule 702.146, “Disturb.”
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
A keyword ability that lets a player play a card any time they could cast an instant. See rule 702.8, “Flash.”
A keyword ability that lets a player exile cards from their hand and cast them for an alternative cost on future turns. See rule 702.143, “Foretell.”
Exile-based card advantage — exile cards from the top of your library and cast them temporarily. Red's primary draw mechanic.
A keyword ability that lets a player cast a card they discard. See rule 702.35, “Madness.”
Helps produce colors you need. Includes multicolor lands, color filtering, and 'any color' mana sources.
A keyword that lets a creature card be cast as a mutating creature spell. See rule 702.140, “Mutate.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
A keyword ability that provides an alternative way to play a card. See rule 702.62, “Suspend.” A card is “suspended” if it’s in the exile zone, has suspend, and has a time counter on it.
Format Legality
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Magic Online Promos#92820 | rare | · | · | · |
| Forgotten Realms Commander#318 | rare | · | · | · |
| Forgotten Realms Commander#48 | rare | · | · | · |
Related Rules
If a cost associated with a special action, such as a suspend cost or a morph cost, has an {X} or an X in it, the value of X is chosen by the player taking the special action immediately before they pay that cost.
Some keyword abilities, such as equip and modular, represent targeted activated or triggered abilities, and some keyword abilities, such as mutate, cause spells to have targets. In those cases, the phrase “target [something]” appears in the rule for that keyword ability rather than in the ability itself. (The keyword’s reminder text will often contain the word “target.”) See rule 702, “Keyword Abilities.”
A player who has a card with suspend in their hand may exile that card. This is a special action. A player can take this action any time they have priority, but only if they could begin to cast that card by putting it onto the stack. See rule 702.62, “Suspend.”
A player who has a card with foretell in their hand may pay {2} and exile that card face down. This is a special action. A player may take this action any time they have priority during their turn. See rule 702.143, “Foretell.”
After resolving a madness triggered ability (see rule 702.35), if the exiled card wasn’t cast and was moved to a public zone, effects referencing the discarded card can find that object.
If an effect allows a player to cast a spell with certain qualities as though it had flash, that player may consider any choices to be made during that spell’s proposal that may cause that spell’s qualities to change. If any such choices could cause that effect to apply, that player may begin to cast that spell as though it had flash.
If an effect allows a player to cast a spell as though it had flash only if an alternative or additional cost is paid, that player may begin to cast that spell as though it had flash.
If a spell would have flash only if certain conditions are met, its controller may begin to cast that spell as though it had flash if those conditions are met.
Rulings
You must still follow all normal timing rules for casting the spell.
If the creature you exile is actually a land card that was animated, you won't be able to play the land card from exile.