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Start Your Engines

Start Your Engines

Sorcery

uncommon

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

$0.27 ✦ $0.73View on Scryfall →

Semantic Tags

Anthemmechanical

A permanent that gives a static power/toughness boost to your creatures.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Kaladesh#135uncommon···

Rulings

2016-09-20

The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.

2016-09-20

Vehicles you control become artifact creatures and then also get +2/+0.