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Magnetic Theft
Instant
uncommon
Attach target Equipment to target creature. (Control of the Equipment doesn't change.)
$5.05 ✦ $20.00View on Scryfall →
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Semantic Tags
Equipment Mattersvector
Equipment-focused strategy — attaching, equip cost reduction, equipment ETBs.
Format Legality
commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal
Price history
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Printings (1)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Fifth Dawn#74 | uncommon | · | · | · |
Rulings
2004-12-01
Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).