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Clear Shot

Clear Shot

Instant

uncommon

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

$0.09 ✦ $0.13View on Scryfall →

Semantic Tags

Power Mattersmechanical

Cares about power of creatures — Fling effects, power-based draw, Xenagos strategies.

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Pumpvector

A spell or ability that gives a temporary power/toughness boost.

Tribalmechanical

Cares about creature types — lords, type-matters effects, and changeling.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (10)

SetRarityTCGplayerCard KingdomCardmarket
Innistrad Remastered#188uncommon···
Pioneer Masters#168uncommon···
Foundations Jumpstart#645uncommon···
The List#MID-176uncommon···
Breaking News#28uncommon···
Shadows over Innistrad Remastered#189uncommon···
Innistrad: Double Feature#176uncommon···
Innistrad: Midnight Hunt#176uncommon···
Double Masters#159common···
Eldritch Moon#152uncommon···

Rulings

2020-08-07

You can't cast Clear Shot unless you choose a creature you control and a creature you don't control as targets.

2020-08-07

As Clear Shot tries to resolve, if either creature is an illegal target, the creature you control won't deal damage. If the creature you control is a legal target but the other creature isn't, your creature will still get +1/+1.