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Arrester's Zeal

Arrester's Zeal

Instant

common

Target creature gets +2/+2 until end of turn. Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

$0.06 ✦ $0.29View on Scryfall →

Semantic Tags

Combat Trickmechanical

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

An instant-speed spell that modifies combat — pump, protection, or removal during combat.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Prowessvector

A keyword ability that causes a creature to get +1/+1 whenever its controller casts a noncreature spell. See rule 702.108, “Prowess.”

Pumpmechanical

A spell or ability that gives a temporary power/toughness boost.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (3)

SetRarityTCGplayerCard KingdomCardmarket
Ravnica Remastered#4common···
The List#RNA-4common···
Ravnica Allegiance#4common···

Related Rules

702.108

Prowess

702.108a

Prowess is a triggered ability. “Prowess” means “Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.”

702.108b

If a creature has multiple instances of prowess, each triggers separately.

Rulings

2024-01-12

Addendum abilities of instant spells apply while the spell is resolving, not immediately after casting it. If the spell is countered, you don't get the addendum bonus.

2024-01-12

If an effect copies a spell with an addendum ability while it's on the stack, the copy wasn't cast at all, so you won't get the addendum bonus.