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Ice Cauldron

Ice Cauldron

Artifact

rare

, : You may exile a nonland card from your hand. You may cast that card for as long as it remains exiled. Put a charge counter on this artifact and note the type and amount of mana spent to pay this activation cost. Activate only if there are no charge counters on this artifact. , Remove a charge counter from this artifact: Add this artifact's last noted type and amount of mana. Spend this mana only to cast the last card exiled with this artifact.

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Semantic Tags

Mana Sinkmechanical

A permanent with a repeatable activated ability that converts excess mana into value.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Masters Edition IV#206rare···
Ice Age#321rare···

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2004-10-04

Tapping the Cauldron for the mana is a mana ability.

2004-10-04

If multiple cards are exiled by the Cauldron, any one of them can be cast.

2004-10-04

Cards which are not actually in your hand can't be exiled by the Ice Cauldron.

2004-10-04

You can only cast the spell when you could legally cast it normally. So no casting a sorcery on your opponent's turn.

2004-10-04

It is possible to have more than one card exiled by the Cauldron. You can tap the Cauldron to remove the charge counter and whatever mana is on it but leave the card there. Later, you can tap it and put in mana and a charge counter to add another card.

2004-10-04

The mana put in the Cauldron can only be used to cast the given spell, but you can add additional mana to a spell. This means you can pay part of the cost on one turn and the rest of it on the next turn.

2004-10-04

If the ability to exile a card with the Cauldron is countered, you do not lose the card since it is exiled during resolution.

2004-10-04

The mana can be used to pay for additional costs to cast the spell.

2004-10-04

The Cauldron counts only mana spent on it. It doesn't see the value of X, so isn't affected by cost reductions. Thus, if you spent {C}{C}{R}{R} on X, you get {C}{C}{R}{R} later even if X was 6.

2004-10-04

You do not have to use any mana from the Cauldron when casting the spell if you don't want to. You don't even have to tap the Cauldron and draw the mana, you can just cast the spell using mana from somewhere else.

2004-10-04

If the Cauldron leaves the battlefield, you can still cast any cards it exiled as though they were in your hand. You just no longer have access to the mana you charged the Cauldron with.

2004-10-04

Produces mana of the last type used to put a counter on itself, not via any other charge counters.

2004-10-04

X can be zero. This places a zero mana counter on the Cauldron.

2004-10-04

If multiple cards are exiled by the Cauldron, the mana can only be used for the card that was exiled by the Cauldron when the most recent charge counter was put there.