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Storm of Saruman
Enchantment
mythic
Ward Whenever you cast your second spell each turn, copy it, except the copy isn't legendary. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Semantic Tags
Creates copies of creatures, permanents, or spells.
Creates copies of creatures, permanents, or spells.
A card or token on the battlefield. See rule 110, “Permanents.”
A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”
A keyword ability that creates copies of a spell. See rule 702.40, “Storm.”
A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”
A triggered ability that can counter spells or abilities that target the permanent with ward. See rule 702.21, “Ward.”
Format Legality
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Printings (6)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The Lord of the Rings: Tales of Middle-earth#523 | mythic | · | · | · |
| The Lord of the Rings: Tales of Middle-earth#733 | mythic | · | · | · |
| The Lord of the Rings: Tales of Middle-earth#733z | mythic | · | · | · |
| The Lord of the Rings: Tales of Middle-earth#413 | mythic | · | · | · |
| The Lord of the Rings: Tales of Middle-earth#72 | mythic | · | · | · |
| Tales of Middle-earth Promos#72s | mythic | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If the spell that's copied has an X whose value was determined as it was cast, the copy has the same value of X.
The copy is created on the stack, so it's not "cast." Creating the copy won't cause abilities that trigger when a player casts a spell to trigger.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If the spell is a permanent spell with targets, such as an Aura, you may also choose a new target for that spell. The new targets must be legal. If, for any target, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
Spells that were cast before Storm of Saruman count. If Storm of Saruman was the first spell you cast this turn, the next spell you cast this turn is your second spell.
If the spell has damage divided as it was put onto the stack, the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.
If a permanent spell is copied, it's put onto the battlefield as a token as the spell resolves rather than putting the copy of the spell onto the battlefield. The rules that apply to a permanent spell becoming a permanent apply to a copy of a spell becoming a token.
You can't choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
Any choices made when the spell resolves won't have been made yet when it's copied. Any such choices will be made separately when the copy resolves.
The token that a resolving copy of a permanent spell becomes isn't said to have been "created" and won't interact with abilities that care about tokens being created, such as that of Rosie Cotton of South Lane.