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Promise of Power
Sorcery
rare
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine (Choose both if you pay the entwine cost.)
Semantic Tags
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Cards that directly win the game or threaten to end it quickly. Includes 'you win the game' effects and massive threats.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Format Legality
Price history
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#DDC-54 | rare | · | · | · |
| Duel Decks Anthology: Divine vs. Demonic#54 | rare | · | · | · |
| Commander 2014#157 | rare | · | · | · |
| Duel Decks: Divine vs. Demonic#54 | rare | · | · | · |
| Mirrodin#74 | rare | · | · | · |
Related Concepts
Related Rules
If the entwine cost was paid, follow the text of each of the modes in the order written on the card when the spell resolves.
Entwine
Entwine is a static ability of modal spells (see rule 700.2) that functions while the spell is on the stack. “Entwine [cost]” means “You may choose all modes of this spell instead of just the number specified. If you do, you pay an additional [cost].” Using the entwine ability follows the rules for choosing modes and paying additional costs in rules 601.2b and 601.2f–h.
Rulings
The power/toughness of the token is set when this spell resolves.
The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.