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Kaito's Pursuit

Kaito's Pursuit

Sorcery

common

Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

$0.21 ✦ $0.26View on Scryfall →

Semantic Tags

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Hand Disruptionmechanical

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Unblockablemechanical

Cannot be blocked or has an ability that makes it very hard to block.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
pauperlegal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (1)

SetRarityTCGplayerCard KingdomCardmarket
Kamigawa: Neon Dynasty#103common···

Rulings

2022-02-18

The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.