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Yet Another Aether Vortex
Enchantment
rare
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Flash-focused strategy — playing at instant speed for tempo and information advantage.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List (Unfinity Foil Edition)#32 | rare | · | · | · |
| Unsanctioned#60 | rare | · | · | · |
| Unhinged#91 | rare | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
If the top card of your library is a creature, planeswalker, land, enchantment, or artifact card, it’s also on the battlefield. Ta-da! This is, as they say, very weird.
A permanent card that becomes the top card of your library enters the battlefield (unless it went from the battlefield to the top of your library), so any enters-the-battlefield abilities will trigger and “as [this creature] enters the battlefield” abilities will apply. Similarly, a permanent card that stops being the top card of your library leaves the battlefield (unless it went from the top of your library to the battlefield directly).
If the top card is your library is an Aura card, that Aura is on the battlefield not attached to anything. As such, it’s put into your graveyard. The new top card of your library is then revealed.
If the top card of your library is a creature card, it can attack. It does have haste, after all. It can also block.
If the top card of your library is a permanent card with an activated ability that requires it to be tapped, that ability can be activated. Land cards on top of your library can be tapped for mana, and so on.
If you are instructed to draw multiple cards, you draw them one at a time. Each card you draw after the first becomes the top card of your library briefly and is revealed. Each permanent card revealed this way enters and then leaves the battlefield, for any abilities that care about that.
If a creature you control that isn’t part of your library is put on top of your library, surprisingly little happens, at least at first. That creature doesn’t leave or enter the battlefield. It just stays on the battlefield. Of course, now that it’s also the top card of your library, you’ll probably draw it soon. This is also true if something puts the top card of your library directly onto the battlefield, without you having to play it.
If the top card of your library is a creature card and it’s put into your graveyard, the creature did die. Note that it wasn’t destroyed or sacrificed or anything. It just died. <sad trombone noises>