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Constricting Sliver
Creature — Sliver
uncommon
Sliver creatures you control have "When this creature enters, you may exile target creature an opponent controls until this creature leaves the battlefield."
3/3
Semantic Tags
A keyword ability that can make a creature particularly brutal when it attacks. See rule 702.86, “Annihilator.”
Specifically removes creatures — destroy, exile, damage, or -X/-X.
Specifically removes creatures — destroy, exile, damage, or -X/-X.
A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”
Triggers when a creature or permanent enters the battlefield. Prime blink targets.
Removes threats by exiling rather than destroying — bypasses indestructible and death triggers.
A card or token on the battlefield. See rule 110, “Permanents.”
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Cares about creature types — lords, type-matters effects, and changeling.
Format Legality
Price history
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#M15-7 | uncommon | · | · | · |
| Commander Masters#818 | uncommon | · | · | · |
| Secret Lair Drop#611 | rare | · | · | · |
| Magic 2015#7 | uncommon | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like indestructible and the ability granted by Belligerent Sliver, having more than one instance of the ability doesn’t provide any additional benefit.
The Sliver that enters the battlefield is the source of the ability that exiles the creature. For example, if a blue Sliver enters the battlefield under your control, the ability can target and exile a creature with protection from white.
If you change the creature type of a Sliver you control so it’s no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures you control.
Auras attached to the exiled creature will be put into their owners’ graveyards (unless they’re Theros block cards with the bestow ability). Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
When Constricting Sliver enters the battlefield, the ability it gives itself will trigger.
The exiled card will return even if the Sliver whose ability exiled it doesn’t have that ability at the time (perhaps because Constricting Sliver is no longer on the battlefield).
If a Sliver leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won’t be exiled.
If a Sliver you control leaves the battlefield, only the card that particular Sliver exiled will return to the battlefield. Each card exiled by another Sliver will remain exiled until that Sliver leaves the battlefield.
In a multiplayer game, if the Sliver’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.
The exiled card will return to the battlefield under its owner’s control.
Slivers in this set affect only Sliver creatures you control. They don’t grant bonuses to your opponents’ Slivers. This is the same way Slivers from the Magic 2014 core set worked, while Slivers in earlier sets granted bonuses to all Slivers.
Constricting Sliver gives Slivers you control an ability that causes a zone change with a duration, a newer style of ability that’s somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring’s abilities, this ability creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after the Sliver leaves the battlefield.
If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
The exiled card returns to the battlefield immediately after the Sliver leaves the battlefield. Nothing happens between the two events, including state-based actions. The two creatures aren’t on the battlefield at the same time. For example, if the returning creature is a Mercurial Pretender, it can’t enter the battlefield as a copy of the Sliver.