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Kels, Fight Fixer
Legendary Creature — Azra Warlock
rare
Menace Whenever you sacrifice a creature, you may pay . If you do, draw a card. ( can be paid with either or .) , Sacrifice a creature: Kels gains indestructible until end of turn.
4/3
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A permanent with a repeatable activated ability that converts excess mana into value.
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”
An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”
A card or token on the battlefield. See rule 110, “Permanents.”
A keyword ability that provides a range of benefits against objects with a specific quality. See rule 702.16, “Protection.”
Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.
Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The List#JMP-15 | rare | · | · | · |
| Jumpstart#15 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
A legendary permanent that is put into a graveyard because of the "legend rule" isn't sacrificed.
You can activate Kels's last ability even if nothing's about to destroy it and even if it already has indestructible.
If you sacrifice Kels, its middle ability triggers. It also triggers for any other creatures you sacrifice at the same time. You can sacrifice Kels to pay the cost of its own ability.
Kels's middle ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as Kels's last ability.
While resolving Kels's middle ability, you can't pay {U/B} more than once to draw more than one card.
If you sacrifice a permanent as part of a spell or activated ability's cost, Kels's middle ability will resolve before that spell or ability.