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God-Eternal Rhonas
Legendary Creature — Zombie God
mythic
Deathtouch When God-Eternal Rhonas enters, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/5
Semantic Tags
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”
Has or grants deathtouch — kills anything it damages, effective deterrent and combat removal.
Has or grants deathtouch — kills anything it damages, effective deterrent and combat removal.
Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.
Benefits from creatures or permanents dying — death triggers, blood artist effects.
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| San Diego Comic-Con 2019#163 | mythic | · | · | · |
| War of the Spark#163 | mythic | · | · | · |
| War of the Spark Promos#163s | mythic | · | · | · |
Related Concepts
A keyword ability that causes damage dealt by an object to be especially effective. See rule 702.2, “Deathtouch.”
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some spells or abilities that produce mana restrict how that mana can be spent, have an additional effect that affects the spell or ability that mana is spent on, or create a delayed triggered ability (see rule 603.7a) that triggers when that mana is spent. This doesn’t affect the mana’s type.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Rhonas's first triggered ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won't have their power doubled or gain vigilance.
In a multiplayer game, if you put another player's God onto the battlefield under your control, it will be exiled as you leave the game. If you were still the controller of that God, you would control its triggered ability but you have left the game; that ability won't resolve and the card remains in exile. Similarly, if you lose the game at the same time that another player's God that you put onto the battlefield is destroyed, it remains in its owner's graveyard.
If the God's owner has two or fewer cards in their library, the God is put on the bottom of their library as its last ability resolves.
If an effect instructs you to "double" a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply.
If one of these Gods dies and it's your commander, you may put it into the command zone before its ability puts it into your library. If you save your commander this way, it won't put it into your library. The same is true if it would be exiled.
If an effect exiles the God and immediately returns it to the battlefield, its last ability triggers but will have no effect. However, if an effect exiles it and would return it to the battlefield at a later time, the God's ability may return that card to its owner's library first. If it does, the effect that exiled it won't return it later.
If you control another player's God when it dies, you decide whether to put that card into its owner's library.
If one of these Gods leaves the graveyard or exile while its last ability is on the stack, it will remain in its new zone, even if that zone is a graveyard or exile.