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Riveteers Ascendancy

Riveteers Ascendancy

Enchantment

rare

Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.

$0.67 ✦ $0.56View on Scryfall →

Semantic Tags

Aristocratsmechanical

Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.

Emergevector

A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Reanimatormechanical

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (5)

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2022-04-29

“Do this only once each turn” refers only to the ability it is attached to, not other instances of the same ability. In other words, if you control multiple copies of Riveteers Ascendancy, you will be able to do this once for each of them.

2022-04-29

If multiple instances of the ability are on the stack, you will be able to return a creature to the battlefield for only one of those instances. Once you do that, other instances will do nothing as they resolve.

2022-04-29

Once you have chosen to return a creature to the battlefield, further instances of sacrificing creatures the same turn will not cause the ability to trigger.

2022-04-29

“Do this only once each turn” refers to returning a creature card from your graveyard to the battlefield using the triggered ability. As long as you haven't yet chosen to do that this turn, all instances of sacrificing a creature will cause Riveteers Ascendancy's ability to trigger.