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Bond of Revival

Bond of Revival

Sorcery

uncommon

Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.

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Semantic Tags

Aggressivemechanical

Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.

Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Persistvector

A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.79, “Persist.”

Reanimatormechanical

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Recursionvector

Returns cards from graveyard to hand or library (not battlefield — that is reanimation).

Undyingvector

A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.93, “Undying.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Jumpstart Arena Exclusives#80uncommon···
War of the Spark#80uncommon···

Related Rules

702.79

Persist

702.79a

Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”

702.93

Undying

702.93a

Undying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”

704.8

If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent’s last known information is derived from the game state before any of those state-based actions were performed.