Search

Bond of Revival
Sorcery
uncommon
Return target creature card from your graveyard to the battlefield. It gains haste until your next turn.
Semantic Tags
Attacks quickly and deals damage efficiently. Includes haste, double strike, first strike, prowess, and cards that grant these.
Exiles cards from graveyards or prevents graveyard interaction. Shuts down recursion, flashback, and graveyard-matters strategies.
Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.
Returns cards from the graveyard to your hand, the battlefield, or the top of your library.
Returns cards from the graveyard to your hand, the battlefield, or the top of your library.
A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.79, “Persist.”
Puts creatures into the graveyard then returns them to the battlefield cheaply.
Puts creatures into the graveyard then returns them to the battlefield cheaply.
Returns cards from graveyard to hand or library (not battlefield — that is reanimation).
A keyword ability that can return a creature from the graveyard to the battlefield. See rule 702.93, “Undying.”
Format Legality
Price history
Loading price history…
Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Jumpstart Arena Exclusives#80 | uncommon | · | · | · |
| War of the Spark#80 | uncommon | · | · | · |
Related Rules
Persist
Persist is a triggered ability. “Persist” means “When this permanent is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.”
Undying
Undying is a triggered ability. “Undying” means “When this permanent is put into a graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner’s control with a +1/+1 counter on it.”
If a state-based action results in a permanent leaving the battlefield at the same time other state-based actions were performed, that permanent’s last known information is derived from the game state before any of those state-based actions were performed.