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Hurkyl's Final Meditation

Hurkyl's Final Meditation

Instant

rare

During turns other than yours, this spell costs more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Semantic Tags

Board Wipemechanical

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Removes multiple permanents at once. Includes destroy-all, exile-all, mass bounce, and damage-based sweepers.

Foretellvector

A keyword ability that lets a player exile cards from their hand and cast them for an alternative cost on future turns. See rule 702.143, “Foretell.”

Hand Disruptionmechanical

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Forces opponents to discard cards from their hand. Targeted discard, mass discard, and discard-or-pay effects.

Slows opponents down by taxing actions or restricting what they can do.

Wheelsvector

Makes all players discard their hand and draw a new one. Named after Wheel of Fortune.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemynot legal

Price history

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Printings (5)

SetRarityTCGplayerCard KingdomCardmarket
Magic Online Promos#105672rare···
The Brothers' War#52rare···
The Brothers' War#315rare···
The Brothers' War Promos#52prare···
The Brothers' War Promos#52srare···

Related Rules

116.2h

A player who has a card with foretell in their hand may pay {2} and exile that card face down. This is a special action. A player may take this action any time they have priority during their turn. See rule 702.143, “Foretell.”

702.143b

Exiling a card using its foretell ability is a special action, which doesn’t use the stack. See rule 116, “Special Actions.”

702.143

Foretell

702.143a

Foretell is a keyword that functions while the card with foretell is in a player’s hand. Any time a player has priority during their turn, that player may pay {2} and exile a card with foretell from their hand face down. That player may look at that card as long as it remains in exile. They may cast that card after the current turn has ended by paying any foretell cost it has rather than paying that spell’s mana cost. Casting a spell this way follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.143c

If an effect refers to foretelling a card, it means performing the special action associated with a foretell ability. If an effect refers to a card or spell that was foretold, it means a card put in the exile zone as a result of the special action associated with a foretell ability, or a spell that was a foretold card before it was cast, even if it was cast for a cost other than a foretell cost.

702.143d

If an effect states that a card in exile becomes foretold, that card becomes a foretold card. That effect may give the card a foretell cost. That card’s owner may look at that card as long as it remains in exile and it may be cast for any foretell cost it has after the turn it became a foretold card has ended, even if the resulting spell doesn’t have foretell.

702.143e

If a player owns multiple foretold cards in exile, they must ensure that those cards can be easily differentiated from each other and from any other face-down cards in exile which that player owns. This includes knowing both the order in which those cards were put into exile and any foretell costs other than their printed foretell costs those cards may have.