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Path of Mettle
Legendary Enchantment
rare
When Path of Mettle enters, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Semantic Tags
A card or token on the battlefield. See rule 110, “Permanents.”
Format Legality
Price history
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Printings (2)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Rivals of Ixalan Promos#165s | rare | · | · | · |
| Rivals of Ixalan#165 | rare | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Path of Mettle's first ability deals 1 damage to each creature that doesn't have any of the four listed abilities. It doesn't deal 1 damage to each creature for each ability that creature doesn't have.
A creature with indestructible can be chosen at random. It won't be destroyed.
Metzali's last ability can be activated before blockers are chosen.
Metzali's last ability can be activated after combat damage has been dealt. You'll choose a creature at random that attacked this turn and has survived combat damage.
For Path of Mettle's last ability to trigger, any two attacking creatures you control need to each have any one of the four listed abilities. They don't need to share one of those abilities. For example, attacking with Sun Sentinel (a creature with vigilance) and Fanatical Firebrand (a creature with haste) will cause Path of Mettle's ability to trigger, as will attacking with two Sun Sentinels.
A creature that was put onto the battlefield attacking didn't attack, so it can't be chosen at random.
In a Two-Headed Giant game, Metzali's second ability causes the opposing team to lose 4 life.
Players can't take actions between choosing the creature at random and destroying it.
A creature that attacked and was removed from combat (such as by Spires of Orazca) still attacked, so it can be chosen at random.
A creature with hexproof can be chosen at random. It will be destroyed.