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Faceless Devourer

Faceless Devourer

Creature — Nightmare Horror

uncommon

Shadow (This creature can block or be blocked by only creatures with shadow.) When this creature enters, exile another target creature with shadow. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

2/1

$0.11 ✦ $0.27View on Scryfall →

Semantic Tags

ETB Mattersmechanical

Triggers when a creature or permanent enters the battlefield. Prime blink targets.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Evasivevector

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Menacevector

An evasion ability that makes creatures unblockable by a single creature. See rule 702.111, “Menace.”

Ninjutsuvector

A keyword ability that lets a creature suddenly enter combat. See rule 702.49, “Ninjutsu.”

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Time Spiral Remastered#115uncommon···
Time Spiral#108uncommon···

Related Concepts

Shadow

A keyword ability that restricts how a creature may be blocked and which creatures it can block. See rule 702.28, “Shadow.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2021-03-19

Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled creature returns, it's considered a new object with no relation to the object that it was.

2021-03-19

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

2021-03-19

Three Faceless Devourers entering the battlefield at separate times with no other creatures with shadow on the battlefield will result in an infinite loop. The game ends in a draw unless a player somehow interrupts the loop.

2021-03-19

If Faceless Devourer leaves the battlefield before its first triggered ability has resolved, its last ability triggers. This ability does nothing when it resolves. Then its first ability resolves and exiles the target creature indefinitely.

2021-03-19

Once a creature has been blocked, that creature remains blocked and will deal and be dealt combat damage even if it gains or loses shadow or if the blocking creature gains or loses shadow.

2021-03-19

If an attacking creature has multiple evasion abilities, such as shadow and flying, a creature can block it only if that creature satisfies all of the appropriate evasion abilities.

2021-03-19

Multiple instances of shadow on the same creature are redundant.