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Niko Aris
Legendary Planeswalker — Niko
mythic
When Niko Aris enters, create X Shard tokens. (They're enchantments with ", Sacrifice this token: Scry 1, then draw a card.") +1: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. −1: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. −1: Create a Shard token.
Loyalty: 3
Semantic Tags
A spell that deals direct damage to creatures or players.
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.
A permanent with a repeatable activated ability that converts excess mana into value.
A card or token on the battlefield. See rule 110, “Permanents.”
Specifically removes planeswalkers.
Answers an opponent's threat by destroying, exiling, bouncing, or otherwise removing a permanent or spell.
Planeswalker-heavy strategy — proliferate, Doubling Season, planeswalker synergies.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Cares about or manipulates the top card(s) of your library. Includes scry, surveil, and top-deck payoffs.
Cares about or manipulates the top of library — Sensei's Top, miracles, Future Sight.
Cannot be blocked or has an ability that makes it very hard to block.
Format Legality
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Printings (5)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Magic Online Promos#88360 | mythic | · | · | · |
| Kaldheim#289 | mythic | · | · | · |
| Kaldheim#225 | mythic | · | · | · |
| Kaldheim Promos#225p | mythic | · | · | · |
| Kaldheim Promos#225s | mythic | · | · | · |
Related Concepts
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
Niko deals all the damage for their second ability at the same time. For example, if you've drawn two cards this turn, Niko will deal 4 damage to the target tapped creature; they won't deal 2 damage, then deal 2 more damage.
Shard is a new predefined token, similar to Food and Treasure. A Shard token is a colorless enchantment with "{2}, Sacrifice this enchantment: Scry 1, then draw a card." Shard is a new enchantment subtype.
If Niko Aris enters the battlefield without being cast, they were cast for a cost other than their mana cost, or if X was chosen to be 0, the enters-the-battlefield ability won't create any Shard tokens.
The delayed triggered ability created by Niko's first loyalty ability will trigger whenever the target creature deals any damage that turn, not just combat damage.