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Winternight Stories

Winternight Stories

Sorcery

rare

Draw three cards. Then discard two cards unless you discard a creature card. Harmonize (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)

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Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Card Drawvector

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.

Draw-then-discard or discard-then-draw effects that improve hand quality without net card advantage.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (4)

SetRarityTCGplayerCard KingdomCardmarket
Tarkir: Dragonstorm Promos#67prare···
Tarkir: Dragonstorm#336rare···
Tarkir: Dragonstorm#67rare···
Tarkir: Dragonstorm Promos#67srare···

Related Concepts

Harmonize

A keyword ability that lets a player cast a card from their graveyard for a specific cost and lets them tap a creature they control to reduce that cost. See rule 702.180, “Harmonize.”

Related Rules

702.180

Harmonize

702.180a

Harmonize represents three static abilities: one that functions while the card is in a player’s graveyard and two that function while the spell with harmonize is on the stack. “Harmonize [cost]” means “You may cast this card from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying this spell’s mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature’s power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.” Casting a spell using its harmonize ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.180b

You choose which creature to tap as you choose to pay a spell’s harmonize cost (see rule 601.2b), and then tap that creature as you pay the total cost.

Rulings

2025-04-04

“Harmonize [cost]” means “You may cast this card from your graveyard by paying [cost] and tapping up to one untapped creature you control rather than paying the spell’s mana cost,” “If you cast this spell using its harmonize ability, its total cost is reduced by an amount of generic mana equal to the tapped creature’s power,” and “If the harmonize cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”

2025-04-04

You must still follow any timing restrictions and permissions, including those based on the card’s type. For instance, you can cast a sorcery using harmonize only when you could normally cast a sorcery.

2025-04-04

To determine the total cost of a spell, start with the mana cost or alternative cost (such as a harmonize cost) you’re paying, add any cost increases, then apply any cost reductions (such as the cost reduction from tapping a creature). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.

2025-04-04

You can cast a spell using harmonize even if it was somehow put into your graveyard without having been cast.

2025-04-04

Tapping a creature won’t reduce colored mana components of harmonize costs.

2025-04-04

If a card with harmonize is put into your graveyard during your turn, you can cast it if it’s legal to do so before any other player can take any actions.

2025-04-04

A spell cast using harmonize will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.