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Infernal Offering

Infernal Offering

Sorcery

rare

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards. Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

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Semantic Tags

Card Drawmechanical

Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.

Emergevector

A keyword ability that lets a player cast a spell for less by sacrificing a creature. See rule 702.119, “Emerge.”

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Returns cards from the graveyard to your hand, the battlefield, or the top of your library.

Group Hugmechanical

Benefits all players or gives opponents choices/resources. Political strategy.

Group Hugvector

Benefits all players or gives opponents choices/resources. Political strategy.

Reanimatormechanical

Puts creatures into the graveyard then returns them to the battlefield cheaply.

Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.

Format Legality

commanderlegal
oathbreakerlegal
modernnot legal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Commander 2021#146rare···
Commander 2014#24rare···

Related Rules

702.119

Emerge

702.119a

Emerge represents two static abilities that function while the spell with emerge is on the stack. “Emerge [cost]” means “You may cast this spell by paying [cost] and sacrificing a creature rather than paying its mana cost” and “If you chose to pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed creature’s mana value.” Casting a spell using its emerge ability follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

702.119b

Emerge from [quality] is a variant of emerge. “Emerge from [quality] [cost]” means “You may cast this spell by paying [cost] and sacrificing a [quality] permanent rather than paying its mana cost” and “If you pay this spell’s emerge cost, its total cost is reduced by an amount of generic mana equal to the sacrificed permanent’s mana value.”

702.119c

You choose which permanent to sacrifice as you choose to pay a spell’s emerge cost (see rule 601.2b), and you sacrifice that permanent as you pay the total cost (see rule 601.2h).

Rulings

2014-11-07

The sacrifice isn’t optional. If you control at least one creature, you must sacrifice one. If you control no creatures, you won’t sacrifice one and you won’t draw two cards. The same is true for the chosen opponent.

2014-11-07

You choose the opponents for each effect as the spell resolves.

2014-11-07

You choose which creature card you’re returning to the battlefield, then the chosen opponent chooses which creature card they are returning. These choices aren’t made until Infernal Offering resolves. Neither card is a target of Infernal Offering.

2014-11-07

You may choose the same opponent for each of the effects, or you may choose different opponents. None of the affected players are targets of the spell.