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Esoteric Duplicator
Artifact — Clue
mythic
Whenever you sacrifice this artifact or another artifact, you may pay . If you do, at the beginning of the next end step, create a token that's a copy of that artifact. , Sacrifice this artifact: Draw a card.
Semantic Tags
Benefits from creatures dying — drain effects, death triggers, and sacrifice-for-value payoffs.
Rewards controlling, casting, or sacrificing artifacts.
A spell that replaces itself by drawing a card as part of its resolution.
Puts additional cards into your hand. Includes direct draw, 'look/reveal and put into hand' effects, and conditional draw triggers.
Clue token and investigate synergies — card draw and artifact interactions.
Creates copies of creatures, permanents, or spells.
A card that makes a strategy possible or consistent without being the payoff itself.
A permanent with a repeatable activated ability that converts excess mana into value.
Monarch mechanic — becoming and keeping the monarch for card advantage.
A card that rewards you for doing something repeatedly — the reason to build around a theme.
A card or token on the battlefield. See rule 110, “Permanents.”
Broadly benefits from sacrificing permanents — overlaps aristocrats but includes non-creature sacrifice.
Lets you sacrifice your own creatures or permanents for value. Key enabler for aristocrats strategies.
Creates creature tokens, Treasure tokens, Food tokens, Clue tokens, or other token types.
Synergies with Treasure tokens beyond just mana — sacrifice triggers, artifact counts.
Format Legality
Price history
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Printings (3)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| The Big Score#5 | mythic | · | · | · |
| The Big Score#70 | mythic | · | · | · |
| The Big Score#35 | mythic | · | · | · |
Related Rules
If an ability would produce one or more mana of an undefined type, it produces no mana instead.
Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.
To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”
An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.
A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.
If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.
The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.
Rulings
The token copies exactly what was printed on the original artifact and nothing else (unless that artifact was copying something else or was a token; see below). It doesn’t copy whether that artifact was tapped or untapped, whether it had any counters on it or Auras and Equipment attached to it, or any non-copy effects that changed its power, toughness, types, color, and so on.
If the copied artifact was copying something else when it was last on the battlefield, then the token enters the battlefield as whatever that artifact copied.
Any enters-the-battlefield abilities of the copied artifact will trigger when the token enters the battlefield. Any “as [this artifact] enters the battlefield” or “[this artifact] enters the battlefield with” abilities of the copied artifact will also work.
If the copied artifact was a token, the token that’s created copies the original characteristics of that token as stated by the effect that created that token.
If the copied artifact had {X} in its mana cost, X is 0.