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Overpowering Attack

Overpowering Attack

Sorcery

uncommon

Freerunning (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.

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Semantic Tags

Extra Combatmechanical

Takes extra combat phases for additional attacks and triggers.

Takes extra combat phases for additional attacks and triggers.

Fogvector

A spell that prevents all combat damage for a turn.

Untappermechanical

An effect that untaps permanents, enabling reuse of tap abilities or mana.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneernot legal
standardnot legal
legacylegal
vintagelegal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal

Price history

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Printings (2)

SetRarityTCGplayerCard KingdomCardmarket
Assassin's Creed#218uncommon···
Assassin's Creed#37uncommon···

Related Concepts

Freerunning

A keyword ability that allows certain spells to be cast for an alternative cost. See rule 702.173, “Freerunning.”

Related Rules

702.173

Freerunning

702.173a

Freerunning is a static ability that functions on the stack. “Freerunning [cost]” means “You may pay [cost] rather than pay this spell’s mana cost if a player was dealt combat damage this turn by a creature that, at the time it dealt that damage, was an Assassin creature or a commander under your control.” Casting a spell for its freerunning cost follows the rules for paying alternative costs in rules 601.2b and 601.2f–h.

Rulings

2024-07-05

Once an Assassin creature or commander you control deals combat damage to a player in a turn, you can cast spells for their freerunning costs for the rest of that turn. It doesn’t matter what happens to that Assassin or commander after that.