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Icetill Explorer

Icetill Explorer

Creature — Insect Scout

rare

You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.

2/4

$16.76 ✦ $19.09View on Scryfall →

Semantic Tags

Cares about cards in the graveyard, puts cards into the graveyard, or benefits from things dying.

Land Rampmechanical

Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.

Land Rampvector

Puts additional lands onto the battlefield or searches for lands. Cultivate, Kodama's Reach, fetchlands.

Landfallmechanical

Triggers when a land enters the battlefield under your control.

Landfallvector

Triggers when a land enters the battlefield under your control.

Lands Mattermechanical

Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.

Land-focused strategies beyond ramp — land recursion, land sacrifice, Crucible of Worlds.

Millmechanical

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Rampmechanical

Accelerates mana production beyond the one-land-per-turn baseline. Umbrella tag — see ramp subtypes for land ramp, mana dorks, mana rocks, and rituals.

Self-Millmechanical

An effect that puts cards from your own library into your graveyard for value.

Self-Millvector

An effect that puts cards from your own library into your graveyard for value.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

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Printings (6)

SetRarityTCGplayerCard KingdomCardmarket
Edge of Eternities Promos#192prare···
Edge of Eternities#192rare···
Edge of Eternities#388mythic···
Edge of Eternities Promos#192srare···
Edge of Eternities#362mythic···
Edge of Eternities#343rare···

Related Concepts

Mill

To mill a number of cards, a player puts that many cards from the top of their library into their graveyard. See rule 701.17.

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2025-07-25

The effect of Icetill Explorer’s first ability is cumulative with similar effects. For example, if you control both Icetill Explorer and Exploration (an enchantment with “You may play an additional land on each of your turns”), you’ll be able to play three lands during each of your turns.

2025-07-25

Icetill Explorer’s second ability doesn’t allow you to activate abilities (such as cycling) of land cards in your graveyard.

2025-07-25

Icetill Explorer’s second ability doesn’t change the times when you can play those land cards. You can still play lands only during your main phase when you have priority and the stack is empty.