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Booster Sleuth
Card
common
2 players | 2 packs | 10 minutes OBJECTIVE: Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card. GET READY: Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, they shuffle the remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins. LET'S PLAY: The Detective must correctly guess four facts
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Format Legality
commandernot legal
oathbreakernot legal
modernnot legal
pioneernot legal
standardnot legal
legacynot legal
vintagenot legal
paupernot legal
historicnot legal
explorernot legal
alchemynot legal
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Printings (4)
| Set | Rarity | TCGplayer | Card Kingdom | Cardmarket |
|---|---|---|---|---|
| Kamigawa: Neon Dynasty Minigames#1 | common | · | · | · |
| Strixhaven: School of Mages Minigames#2 | common | · | · | · |
| Kaldheim Minigames#3 | common | · | · | · |
| Zendikar Rising Minigames#3 | common | · | · | · |