MTG Copilot
← Back to search
Fog Bank

Fog Bank

Creature — Wall

uncommon

Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.

0/2

$0.13 ✦ $0.51View on Scryfall →

Semantic Tags

Defendermechanical

A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”

Defendervector

A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”

Defensivemechanical

Suited for blocking and defense. Includes defender, reach, vigilance, and cards that incentivize blocking.

Evasivemechanical

Difficult to block or grants evasion. Includes flying, menace, fear, intimidate, shadow, skulk, horsemanship, unblockable effects, and cards that grant these abilities.

Flyingmechanical

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Flyingvector

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Fogmechanical

A spell that prevents all combat damage for a turn.

Fogvector

A spell that prevents all combat damage for a turn.

Permanentmechanical

A card or token on the battlefield. See rule 110, “Permanents.”

Slows opponents down by taxing actions or restricting what they can do.

Slows opponents down by taxing actions or restricting what they can do.

Format Legality

commanderlegal
oathbreakerlegal
modernlegal
pioneerlegal
standardlegal
legacylegal
vintagelegal
paupernot legal
historiclegal
explorernot legal
alchemylegal

Price history

Loading price history…

Printings (12)

SetRarityTCGplayerCard KingdomCardmarket
Foundations#591uncommon···
Modern Horizons 3 Commander#186uncommon···
Commander Masters#848uncommon···
Game Night: Free-for-All#28uncommon···
The List#BBD-117uncommon···
Battlebond#117uncommon···
Iconic Masters#56uncommon···
Commander 2014#110uncommon···
Commander 2013#44uncommon···
Magic 2013#52uncommon···
Commander 2011#47uncommon···
Urza's Saga#75uncommon···

Related Concepts

Defender

A keyword ability that prohibits a creature from attacking. See rule 702.3, “Defender.”

Flying

A keyword ability that restricts how a creature may be blocked. See rule 702.9, “Flying.”

Related Rules

106.5

If an ability would produce one or more mana of an undefined type, it produces no mana instead.

106.7

Some abilities produce mana based on the type of mana another permanent or permanents “could produce.” The type of mana a permanent could produce at any time includes any type of mana that an ability of that permanent would produce if the ability were to resolve at that time, taking into account any applicable replacement effects in any possible order. Ignore whether any costs of the ability could or could not be paid. If that permanent wouldn’t produce any mana under these conditions, or no type of mana can be defined this way, there’s no type of mana it could produce.

106.12

To “tap [a permanent] for mana” is to activate a mana ability of that permanent that includes the {T} symbol in its activation cost. See rule 605, “Mana Abilities.”

106.12a

An ability that triggers whenever a permanent “is tapped for mana” or is tapped for mana of a specified type triggers whenever such a mana ability resolves and produces mana or the specified type of mana.

106.12b

A replacement effect that applies if a permanent “is tapped for mana” or tapped for mana of a specific type and/or amount modifies the mana production event while such an ability is resolving and producing mana or the specified type and/or amount of mana.

107.3m

If an object’s enters-the-battlefield triggered ability or replacement effect refers to X, and the spell that became that object as it resolved had a value of X chosen for any of its costs, the value of X for that ability is the same as the value of X for that spell, although the value of X for that permanent is 0. This is an exception to rule 107.3i.

107.5

The tap symbol is {T}. The tap symbol in an activation cost means “Tap this permanent.” A permanent that’s already tapped can’t be tapped again to pay the cost. A creature’s activated ability with the tap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

107.6

The untap symbol is {Q}. The untap symbol in an activation cost means “Untap this permanent.” A permanent that’s already untapped can’t be untapped again to pay the cost. A creature’s activated ability with the untap symbol in its activation cost can’t be activated unless the creature has been under its controller’s control continuously since their most recent turn began. See rule 302.6.

Rulings

2024-11-08

Fog Bank's prevention effect isn't considered while assigning combat damage from a creature with trample. For example, if it blocks a 5/5 creature with trample, that creature's controller must assign 2 of that creature's combat damage to Fog Bank and the remainder can be assigned to the defending player, planeswalker, or battle.